You arrive in Perim, armed with a new scanner that the Code Masters want you to test out. In the game, you play as Tom, one of the main players from the TV show. These same players also go to the world of Perim, where the card game mythology is based, and go on adventures with four tribes who are at war over a powerful artifact called the Cothica. The show follows four kids as they play the card game against players across the online world. The second component to the brand is the animated series. Two things that separate this card game from the rest are the variable stats on a creature and a unique code on each card, which enables the player to take the physical cards and play them on the game's Web site. Players take turns doing this until one army is wiped out. Players take turns selecting attack cards to use, occasionally using mugic to alter creature stats, heal damage or deal damage until one creature is defeated. ![]() After all creatures on both sides are equipped with battlegear and a location is chosen, the player moves a creature to attack another creature. Players create their card decks based on five different card types: Attacks, Battlegear, Creatures, Locations and Mugic, which is basically magic in a musical form. The card game can be described as a more advanced version of the Pokémon or Yu-Gi-Oh, or a more simplified version of Magic: The Gathering. The Chaotic brand is an interesting property since it is born out of synergy. The results are surprisingly positive, to say the least. Chaotic: Shadow Warriors is that property, and the chosen genre is a hybrid adventure/RPG. Activision, a csompany familiar with games based on licensed kids' properties, has decided to take a risk by taking their latest licensed property into very unfamiliar territory. It's rare to see anyone get a license for a kids' property and decide to take a chance by making a game that doesn't fit the three unwritten rules. While making children's properties profitable for both publishers and licensers, these three rules also mean that these licensed games are stigmatized as bad investments for anyone who's not an intended fan. No matter what the property is about, the characters will be shoehorned into a situation where they get involved in generic mini-games for no apparent reason. The most recent rule is that the property is put into some sort of mini-game compilation. Whether it's a fighting game or a kart racing game, characters from that property who have been lifelong friends will always want to compete for a sport championship or prize. ![]() ![]() The second rule is that the property needs to fit into a game genre that features some sort of competitive multiplayer. Whether the property in question is a hardcore action cartoon or a gentle comedy, the video game version needs to be made into something as close to Super Mario Bros. In the beginning, the first rule is that the property has to be made into a platformer. In the video game world, there seems to be an unwritten set of rules in making games based on kids' properties.
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